Parallax based on three.js project and has similar API for the back compatibility.
Read articles in out Wiki, see live
or browse the latest API
Check out the source code on Github, and report issues in
Parallax v1.6 for GWT 2.6 and 2.7 is released!
Parallax supports WebGL
renderer, which is derived from OpenGL® ES 2.0, and provides
similar rendering functionality, but in an HTML context.
WebGL is designed as a rendering context for the HTML Canvas element.
Parallax is compatible with all modern browsers:
Support and Examples
Basically all documentation in our public wiki.
Highly recommend to be familiar with the latest version of API Reference.
All our examples are self-documented.
Materials and Shaders
With shaders you have an access to full WebGL capabilities. Also can be used rendering plugins: lens flare, post-processing.
Different materials: Lambert, Phong and etc, which are all with textures and so on.
Objects and Geometry
Parallax supports different types of objects: meshes, particles, sprites, lines, ribbons, bones.
Also library has multiple types of built-in geometries: plane, cube, sphere, parametric geometry and more.
Lights and Cameras
Different types of lights: ambient, direction, point, spot, hemisphere. Has ability to cast and receive shadow.
Supports of two types of cameras: perspective and orthographic. And supports different types of user controls.
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