Parallax supports WebGL renderer, which is derived from OpenGL® ES 2.0, and provides similar rendering functionality, but in an HTML context.
WebGL is designed as a rendering context for the HTML Canvas element.
Parallax is compatible with all modern browsers:
Chrome 7.0+, Firefox 4.0+, Safari 5.1+, Opera 12.0+.
Basically all documentation in our public wiki.
Highly recommend to be familiar with the latest version of API Reference.
All our examples are self-documented.
With shaders you have an access to full WebGL capabilities. Also can be used rendering plugins: lens flare, post-processing.
Different materials: Lambert, Phong and etc, which are all with textures and so on.
Parallax supports different types of objects: meshes, particles, sprites, lines, ribbons, bones.
Also library has multiple types of built-in geometries: plane, cube, sphere, parametric geometry and more.