Parallax v1.6 for GWT 2.6 and 2.7 is released!

WebGL renderer

Parallax supports WebGL renderer, which is derived from OpenGLĀ® ES 2.0, and provides similar rendering functionality, but in an HTML context.

WebGL is designed as a rendering context for the HTML Canvas element.


Parallax is compatible with all modern browsers:

Chrome 7.0+, Firefox 4.0+, Safari 5.1+, Opera 12.0+.

Support and Examples

Basically all documentation in our public wiki.

Highly recommend to be familiar with the latest version of API Reference.

All our examples are self-documented.

Materials and Shaders

With shaders you have an access to full WebGL capabilities. Also can be used rendering plugins: lens flare, post-processing.

Different materials: Lambert, Phong and etc, which are all with textures and so on.

Objects and Geometry

Parallax supports different types of objects: meshes, particles, sprites, lines, ribbons, bones.

Also library has multiple types of built-in geometries: plane, cube, sphere, parametric geometry and more.

Lights and Cameras

Different types of lights: ambient, direction, point, spot, hemisphere. Has ability to cast and receive shadow.

Supports of two types of cameras: perspective and orthographic. And supports different types of user controls.

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